Turn-based post-apocalyptic CRPG · in development

Nine Springs 九泉

A sealed Eastern mega-bunker, three kilometres underground, eighty years after the world above died. Ration water, learn forbidden fighting styles, and decide who controls the last breathable air.

The setting

Three million moved into the grave to survive

Nine Springs was built to house three million people in one self-sustaining arcology, sunk deep into the rock to outlast heat, storms and war. When the White Bloom, a fungus made to kill crop pests that learned to kill everything warm-blooded, swept the world above, the bunker sealed its gates.

Eighty years later, 200,000 survivors cling to failing machines. The Bureau hoards clean air at the top, a syndicate controls the water pumps, cybernetic kung-fu schools guard their floors, and corrupted copies of the dead haunt the network. You are a nobody from the Market Square. What you learn, who you serve and what you unleash will decide whether the Springs ever opens again.

九泉 means "the nine springs", and in Chinese it is also an old name for the land of the dead.

More about the Springs →
Lit apartment windows, rooftop water tanks and market stalls in the Walled City
The Walled City: stacked flats, rooftop tanks and a lantern-lit market.

Features

What it plays like

For players of Underrail, Fallout 1 and 2, ATOM RPG and Wasteland.

01

Tactical turn-based combat

Action points, free movement, cover, height and knockback. Hits land on body parts, not one health bar. Hard but fair.

02

Builds that matter

Martial styles, four Force traditions, guns, crafting, hacking, stealth and talk: many ways through every problem.

03

A world that remembers

Rival factions fight over air, water and the dead. There is no clean "good" side, and they all remember what you did.

04

Scavenge, craft, survive

Food, water and gear come from scarcity and the workbench, not from shops.

05

Eastern culture as texture

Family, face, debt and ritual; noodle stalls and ancestor shrines, lit by lanterns hung over broken machines.

06

Grounded dread

Fox spirits, hopping corpses and ghosts in the network: folk horror explained through science fiction.

Work in progress

Screenshots

Questions

Nine Springs FAQ

What is Nine Springs?

Nine Springs (九泉) is a turn-based, isometric role-playing game set in a sealed Eastern mega-bunker three kilometres underground, eighty years after the world above died. You play a nobody from the Market Square and choose who to serve, what to learn and what to break.

What kind of game is it?

A classic CRPG in the line of Underrail, Fallout 1 and 2, ATOM RPG and Wasteland: deep character builds, tactical turn-based fights, dialogue checks, crafting and a world that reacts to your choices, with Eastern martial arts at its core.

When does it come out?

It is in development and has no release date yet. A Steam page and a playable demo are planned; follow the devlog to hear first.

What platforms and languages?

It is being made for PC. English and Simplified Chinese are planned from the start.

Who is making it?

Force Ape (气猿工作室), an independent studio, building the game in public through a devlog and an open wiki.

Follow development

Built in public, one devlog at a time

Devlogs, design notes and work-in-progress clips as the game takes shape.